112 research outputs found

    Nonlinear Frechet derivative and its De Wolf approximation

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    We introduce and derive the nonlinear Frechet derivative for the acoustic wave equation. It turns out that the high order Frechet derivatives can be realized by consecutive applications of the scattering operator and a zero-order propagator to the source. We prove that the higher order Frechet derivatives are not negligible and the linear Frechet derivative may not be appropriate in many cases, especially when forward scattering is involved for large scale perturbations. Then we derive the De Wolf approximation (multiple forescattering and single backscattering approximation) for the nonlinear Frechet derivative. We split the linear derivative operator (i.e. the scattering operator) onto forward and backward derivatives, and then reorder and renormalize the nonlinear derivative series before making the approximation by dropping the multiple backscattering terms. Numerical simulations for a Gaussian ball model show significant difference between the linear and nonlinear Frechet derivatives.University of California, Santa Cruz (Wavelet Transform on Propagation and Imaging for seismic exploration Research Consortium); Massachusetts Institute of Technology. Earth Resources Laborator

    Exploring the Design Space of Immersive Urban Analytics

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    Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology of urban visual analytics by providing critical 3D context information and creating a sense of presence. In this paper, we propose an theoretical model to characterize the visualizations in immersive urban analytics. Further more, based on our comprehensive and concise model, we contribute a typology of combination methods of 2D and 3D visualizations that distinguish between linked views, embedded views, and mixed views. We also propose a supporting guideline to assist users in selecting a proper view under certain circumstances by considering visual geometry and spatial distribution of the 2D and 3D visualizations. Finally, based on existing works, possible future research opportunities are explored and discussed.Comment: 23 pages,11 figure

    What Makes a Data-GIF Understandable?

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    GIFs are enjoying increasing popularity on social media as a format for data-driven storytelling with visualization; simple visual messages are embedded in short animations that usually last less than 15 seconds and are played in automatic repetition. In this paper, we ask the question, "What makes a data-GIF understandable?" While other storytelling formats such as data videos, infographics, or data comics are relatively well studied, we have little knowledge about the design factors and principles for "data-GIFs". To close this gap, we provide results from semi-structured interviews and an online study with a total of 118 participants investigating the impact of design decisions on the understandability of data-GIFs. The study and our consequent analysis are informed by a systematic review and structured design space of 108 data-GIFs that we found online. Our results show the impact of design dimensions from our design space such as animation encoding, context preservation, or repetition on viewers' understanding of the GIF's core message. The paper concludes with a list of suggestions for creating more effective Data-GIFs

    KB4VA: A Knowledge Base of Visualization Designs for Visual Analytics

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    Visual analytics (VA) systems have been widely used to facilitate decision-making and analytical reasoning in various application domains. VA involves visual designs, interaction designs, and data mining, which is a systematic and complex paradigm. In this work, we focus on the design of effective visualizations for complex data and analytical tasks, which is a critical step in designing a VA system. This step is challenging because it requires extensive knowledge about domain problems and visualization to design effective encodings. Existing visualization designs published in top venues are valuable resources to inspire designs for problems with similar data structures and tasks. However, those designs are hard to understand, parse, and retrieve due to the lack of specifications. To address this problem, we build KB4VA, a knowledge base of visualization designs in VA systems with comprehensive labels about their analytical tasks and visual encodings. Our labeling scheme is inspired by a workshop study with 12 VA researchers to learn user requirements in understanding and retrieving professional visualization designs in VA systems. The theme extends Vega-Lite specifications for describing advanced and composited visualization designs in a declarative manner, thus facilitating human understanding and automatic indexing. To demonstrate the usefulness of our knowledge base, we present a user study about design inspirations for VA tasks. In summary, our work opens new perspectives for enhancing the accessibility and reusability of professional visualization designs
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